Software/ThirdParty/Guides/Epic/UnrealEngine
Revision as of 05:02, 24 August 2018 by TimothyPearson (talk | contribs)
Contents
Unreal Engine 4 on Debian Buster, OpenPOWER Edition
Required OS dependencies
clang-5.0 dos2unix autotools-dev automake cmake libtool libc++-dev libc++abi-dev libx11-dev libxext-dev libegl1-mesa-dev mesa-common-dev libgl1-mesa-dev libgles2-mesa-dev libglib2.0-dev libglu1-mesa-dev libxinerama-dev libxkbcommon-dev libxrandr-dev libxrender-dev libvulkan-dev libxcursor-dev libxt-dev libxi-dev libxv-dev libhdf5-dev libwebsockets-dev freeglut3-dev wayland-protocols x11proto-input-dev x11proto-randr-dev x11proto-scrnsaver-dev x11proto-xinerama-dev
Required OS setup
update-alternatives --install /usr/bin/clang++ clang++ /usr/bin/clang++-5.0 100 update-alternatives --install /usr/bin/clang clang /usr/bin/clang-5.0 100
Required licenses
You will need to set up an account with Epic / GitHub and accept the EULA terms for access to the source code to continue. If you cannot accept the terms but still want to play Unreal Tournament 4 on OpenPOWER, the only recourse available to you would be to contact Epic and ask for them to allow release of alpha builds for OpenPOWER.
To proceed, navigate to the Unreal Engine licensing page and follow the instructions, then come back here once you have access to the source code. All of the links below for source download will return 404 unless you are logged in to GitHub with the account that has source code access enabled.
Current Status
- Editor seems to be working properly as of GIT commit 1057ebacec3649a44bf6b5617112a12d9b9e56b0
- OpenGL mode appears to function correctly, Vulkan mode loads but triggers a failure in the radeonsi Vulkan stack when mousing over the right hand navigational view.
- OpenGL can run into an overflow condition with very complex scenes; this manifests as scene lights turning off / back on somewhat randomly based on what is in view. This limitation of OpenGL is supposed to be fixed in Vulkan, but Vulkan support is still at a very early stage and loads to a black screen much of the time or outright crashes.
Known Issues
- AMD GPUs have known bugs as of Q3 2018. While we expect these to be fixed over time, in the interim the kernel and mesa need to be patched to work properly[1].
- LLVMPipe cannot be used because it only exposes Shader Model 4 interfaces, while UE4/UT4 require Shader Model 5 or higher (or even Vulkan) to support their advanced rendering features.
Build Instructions
================================================================================= UE4 https://www.unrealengine.com/en-US/ue4-on-github Use POWER version from: https://github.com/kb9vqf/UnrealEngine =================================================================================
Dependencies
# Environment export TARGET_ARCH=powerpc64le-unknown-linux-gnu export UE4_ROOT_DIR=$PWD # Low level shared libraries and applications cd Engine/Source/ThirdParty/elftoolchain/build/Linux/libelf ./build_native cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/elftoolchain/build/Linux/libdwarf ./build_native cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/Breakpad/build/Linux ./BuildBreakpad.sh cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/zlib ../libcurl/BUILD.EPIC.sh cd OpenSSL/OpenSSL_1_0_2h ./config TARGET_ARCH= make depend TARGET_ARCH= make mkdir ../../../OpenSSL/1_0_2h/lib/Linux/${TARGET_ARCH} cp -Rp libcrypto.a ../../../OpenSSL/1_0_2h/lib/Linux/${TARGET_ARCH}/ cp -Rp libssl.a ../../../OpenSSL/1_0_2h/lib/Linux/${TARGET_ARCH}/ cd ../.. cd zlib/v1.2.8/build TARGET_ARCH= ./Build.sh mkdir ../lib/Linux/${TARGET_ARCH} cp -Rp libz.a ../lib/Linux/${TARGET_ARCH}/ cp -Rp libz_fPIC.a ../lib/Linux/${TARGET_ARCH}/ cd ../.. cd libcurl/curl-7_48_0 ./buildconf LDFLAGS=-L${PWD}/../../OpenSSL/OpenSSL_1_0_2h LD_LIBRARY_PATH=${PWD}/../../OpenSSL/OpenSSL_1_0_2h ./configure --with-zlib=${PWD}/../../zlib/v1.2.8 --with-ssl=${PWD}/../../OpenSSL/OpenSSL_1_0_2h --prefix=$PWD --enable-static --enable-shared --enable-threaded-resolver --enable-hidden-symbols --disable-ftp --disable-file --disable-ldap --disable-ldaps --disable-rtsp --disable-telnet --disable-tftp --disable-dict --disable-pop3 --disable-imap --disable-smtp --disable-gopher --disable-manual --disable-idn LDFLAGS=-L${PWD}/../../OpenSSL/OpenSSL_1_0_2h LD_LIBRARY_PATH=${PWD}/../../OpenSSL/OpenSSL_1_0_2h make mkdir ../../../libcurl/7_48_0/lib/Linux/${TARGET_ARCH} cp -Rp lib/.libs/libcurl.a ../../../libcurl/7_48_0/lib/Linux/${TARGET_ARCH}/ cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/FreeType2/FreeType2-2.6 cmake . make mkdir Lib/Linux/${TARGET_ARCH} cp -Rp libfreetype.a Lib/Linux/${TARGET_ARCH}/ cp -Rp libfreetype_fPIC.a Lib/Linux/${TARGET_ARCH}/ cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/libPNG/libPNG-1.5.2 cmake -DPNG_STATIC=ON . make mkdir lib/Linux/${TARGET_ARCH} cp -Rp libpng15.a lib/Linux/${TARGET_ARCH}/libpng.a cd $UE4_ROOT_DIR cd Engine/Source/Programs/BreakpadSymbolEncoder ./BuildBreakpadSymbolEncoderLinux.sh cp -Rp BreakpadSymbolEncoder ../../../Binaries/Linux/BreakpadSymbolEncoder cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/glslang/Build/Linux ./build.sh cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/MikkTSpace cmake . make mkdir lib/Linux/${TARGET_ARCH} cp -Rp libMikkTSpace.a lib/Linux/${TARGET_ARCH}/ cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/CEF3/cef_binary_3.2623.1395.g3034273_linux64 cp -Rp ../cef_source/cef_paths2.gypi . cd ../Build/Linux/ ./build.sh cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/VHACD/build/Linux mkdir ../../Lib/Linux/${TARGET_ARCH}/ make cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/libWebSockets/libwebsockets_src cmake . make mkdir -p ../libwebsockets/lib/Linux/${TARGET_ARCH}/Release/ cp -Rp lib/libwebsockets.a ../libwebsockets/lib/Linux/${TARGET_ARCH}/Release/ cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/ForsythTriOO cmake -DCMAKE_BUILD_TYPE=Release . make mkdir Lib/Linux/${TARGET_ARCH}/ cp -Rp libForsythTriOptimizer.a Lib/Linux/${TARGET_ARCH}/ cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/Kiss_FFT/kiss_fft129 mkdir -p Lib/Linux/Release/${TARGET_ARCH}/ cmake . make clean make cp -Rp ../Lib/Linux/Release/${TARGET_ARCH}/*.a Lib/Linux/Release/${TARGET_ARCH}/ cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/SpeedTree/SpeedTreeSDK-v7.0/Source/Core/Linux mkdir -p ../../../Lib/Linux/${TARGET_ARCH}/Release cp -Rp ../../../../Lib/Linux/${TARGET_ARCH}/Release/*.a ../../../Lib/Linux/${TARGET_ARCH}/Release/ cmake . make clean make cd $UE4_ROOT_DIR mkdir -p ThirdParty/Linux/LibCxx/lib/Linux/${TARGET_ARCH}/ cp -Rp /usr/lib/powerpc64le-linux-gnu/libc++.a ThirdParty/Linux/LibCxx/lib/Linux/${TARGET_ARCH}/ cp -Rp /usr/lib/powerpc64le-linux-gnu/libc++abi.a ThirdParty/Linux/LibCxx/lib/Linux/${TARGET_ARCH}/ cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/openexr/OpenEXR-1.7.1/ilmbase-1.0.3 dos2unix -ascii -f * cp -Rp /usr/share/misc/config.guess config.guess chmod +x configure ./configure make mkdir -p ../../Deploy/lib/Linux/StaticRelease/${TARGET_ARCH} cp -Rp Half/.libs/libHalf.a ../../Deploy/lib/Linux/StaticRelease/${TARGET_ARCH}/ cp -Rp Iex/.libs/libIex.a ../../Deploy/lib/Linux/StaticRelease/${TARGET_ARCH}/ cp -Rp IexMath/.libs/libIexMath.a ../../Deploy/lib/Linux/StaticRelease/${TARGET_ARCH}/ cp -Rp IlmThread/.libs/libIlmThread.a ../../Deploy/lib/Linux/StaticRelease/${TARGET_ARCH}/ cp -Rp Imath/.libs/libImath.a ../../Deploy/lib/Linux/StaticRelease/${TARGET_ARCH}/ rm -rf ../../Deploy/include/OpenEXR mkdir -p ../../Deploy/include/OpenEXR cp -Rp ../../Deploy/include/*.h ../../Deploy/include/OpenEXR cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/openexr/OpenEXR-1.7.1/openexr-1.7.1 dos2unix -ascii -f * cp -Rp /usr/share/misc/config.guess config.guess chmod +x configure LDFLAGS="-L$PWD/../../Deploy/lib/Linux/StaticRelease/${TARGET_ARCH}/" ./configure --with-ilmbase-prefix=$PWD/../../Deploy make || true cp -Rp IlmImf/.libs/libIlmImf.a ../../Deploy/lib/Linux/StaticRelease/${TARGET_ARCH}/ cd $UE4_ROOT_DIR cd Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/alembic mkdir build cd build cmake -DCMAKE_CXX_FLAGS="-fPIC -I/usr/include/OpenEXR -I/usr/include/hdf5/serial" -DILMBASE_INCLUDE_DIR="${UE4_ROOT_DIR}/Engine/Source/ThirdParty/openexr/Deploy/include/" -DILMBASE_ROOT="${UE4_ROOT_DIR}/Engine/Source/ThirdParty/openexr/Deploy/lib/Linux/StaticRelease/${TARGET_ARCH}/" -DILMBASE_VERSION="1.0.3" -DALEMBIC_HDF5_LIBS="-lhdf5_serial -lhdf5_serial_hl" -DALEMBIC_ILMBASE_LIBS="-lHalf -lImath -lIex" -DUSE_TESTS=OFF -DALEMBIC_NO_BOOTSTRAP=1 -DALEMBIC_NO_OPENGL=1 -DALEMBIC_SHARED_LIBS=OFF .. make mkdir -p ../../AlembicDeploy/Linux/lib/${TARGET_ARCH} cp -Rp lib/Alembic/libAlembic.a ../../AlembicDeploy/Linux/lib/${TARGET_ARCH}/ cd $UE4_ROOT_DIR cp -Rp Engine/Source/ThirdParty/openexr/Deploy/lib/Linux/StaticRelease/${TARGET_ARCH}/*.a Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/AlembicDeploy/Linux/lib/${TARGET_ARCH}/ cp /usr/lib/powerpc64le-linux-gnu/hdf5/serial/libhdf5.a Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/AlembicDeploy/Linux/lib/${TARGET_ARCH}/hdf5.a # Header fixup cd Engine/Source/ThirdParty/zlib/v1.2.8/include/Linux/ cp -Rp x86_64-unknown-linux-gnu ${TARGET_ARCH} cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/OpenSSL/1_0_2h/include/Linux/ cp -Rp x86_64-unknown-linux-gnu ${TARGET_ARCH} cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/libcurl/7_48_0/include/Linux/ cp -Rp x86_64-unknown-linux-gnu ${TARGET_ARCH} cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/libWebSockets/libwebsockets/include/Linux/ cp -Rp x86_64-unknown-linux-gnu ${TARGET_ARCH} cd $UE4_ROOT_DIR # Mid level shared libraries and general setup ./Setup.sh ./GenerateProjectFiles.sh # ICU fixup cd Engine/Source/ThirdParty/ICU/icu4c-53_1/Linux/${TARGET_ARCH} mkdir lib mv *.a lib cd $UE4_ROOT_DIR # Opus fixup cd Engine/Source/ThirdParty/libOpus/opus-1.1 mkdir Linux/${TARGET_ARCH} cp -Rp .libs/libopus.a Linux/${TARGET_ARCH}/ cd $UE4_ROOT_DIR # NVIDIA PhysX build mkdir -p Engine/Binaries/ThirdParty/PhysX3/Linux/${TARGET_ARCH}/ mkdir -p Engine/Source/ThirdParty/PhysX3/Lib/Linux/${TARGET_ARCH}/ cd Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/compiler/cmake/linux GW_DEPS_ROOT="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3" cmake -DCMAKE_BUILD_TYPE=Debug . make GW_DEPS_ROOT="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3" cmake -DCMAKE_BUILD_TYPE=Checked . make GW_DEPS_ROOT="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3" cmake -DCMAKE_BUILD_TYPE=Profile . make GW_DEPS_ROOT="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3" cmake -DCMAKE_BUILD_TYPE=Release . make cp -Rp *.a $UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/Lib/Linux/${TARGET_ARCH}/ cp -Rp pxshared_bin/*.a $UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/Lib/Linux/${TARGET_ARCH}/ cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/PhysX3/APEX_1.4/compiler/cmake/linux GW_DEPS_ROOT="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3" cmake -DPX_STATIC_LIBRARIES=1 -DAPEX_LINUX_SHARED_LIBRARIES=1 -DCMAKE_MODULE_PATH="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/Externals/CMakeModules" -DPHYSX_ROOT_DIR="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/PhysX_3.4" -DAPEX_ENABLE_UE4=1 -DUSE_RESPONSE_FILES=1 -DCMAKE_BUILD_TYPE=Debug . make GW_DEPS_ROOT="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3" cmake -DPX_STATIC_LIBRARIES=1 -DAPEX_LINUX_SHARED_LIBRARIES=1 -DCMAKE_MODULE_PATH="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/Externals/CMakeModules" -DPHYSX_ROOT_DIR="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/PhysX_3.4" -DAPEX_ENABLE_UE4=1 -DUSE_RESPONSE_FILES=1 -DCMAKE_BUILD_TYPE=Checked . make GW_DEPS_ROOT="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3" cmake -DPX_STATIC_LIBRARIES=1 -DAPEX_LINUX_SHARED_LIBRARIES=1 -DCMAKE_MODULE_PATH="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/Externals/CMakeModules" -DPHYSX_ROOT_DIR="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/PhysX_3.4" -DAPEX_ENABLE_UE4=1 -DUSE_RESPONSE_FILES=1 -DCMAKE_BUILD_TYPE=Profile . make GW_DEPS_ROOT="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3" cmake -DPX_STATIC_LIBRARIES=1 -DAPEX_LINUX_SHARED_LIBRARIES=1 -DCMAKE_MODULE_PATH="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/Externals/CMakeModules" -DPHYSX_ROOT_DIR="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/PhysX_3.4" -DAPEX_ENABLE_UE4=1 -DUSE_RESPONSE_FILES=1 -DCMAKE_BUILD_TYPE=Release . make cp -Rp *.a $UE4_ROOT_DIR/Engine/Binaries/ThirdParty/PhysX3/Linux/${TARGET_ARCH}/ cp -Rp *.so $UE4_ROOT_DIR/Engine/Binaries/ThirdParty/PhysX3/Linux/${TARGET_ARCH}/ cp -Rp physx_bin/pxshared_bin/*.so $UE4_ROOT_DIR/Engine/Binaries/ThirdParty/PhysX3/Linux/${TARGET_ARCH}/ cp -Rp *.a $UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/Lib/Linux/${TARGET_ARCH}/ cp -Rp *.so $UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/Lib/Linux/${TARGET_ARCH}/ cp -Rp physx_bin/*.a $UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/Lib/Linux/${TARGET_ARCH}/ cp -Rp physx_bin/pxshared_bin/*.a $UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/Lib/Linux/${TARGET_ARCH}/ cp -Rp physx_bin/pxshared_bin/*.so $UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/Lib/Linux/${TARGET_ARCH}/ cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/PhysX3/NvCloth/compiler/cmake/linux cmake -DPX_STATIC_LIBRARIES=1 -DCMAKE_MODULE_PATH="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/Externals/CMakeModules" -DPXSHARED_ROOT_DIR="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/PxShared" -DCMAKE_BUILD_TYPE=Debug . make cmake -DPX_STATIC_LIBRARIES=1 -DCMAKE_MODULE_PATH="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/Externals/CMakeModules" -DPXSHARED_ROOT_DIR="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/PxShared" -DCMAKE_BUILD_TYPE=Checked . make cmake -DPX_STATIC_LIBRARIES=1 -DCMAKE_MODULE_PATH="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/Externals/CMakeModules" -DPXSHARED_ROOT_DIR="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/PxShared" -DCMAKE_BUILD_TYPE=Profile . make cmake -DPX_STATIC_LIBRARIES=1 -DCMAKE_MODULE_PATH="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/Externals/CMakeModules" -DPXSHARED_ROOT_DIR="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/PxShared" -DCMAKE_BUILD_TYPE=Release . make cp -Rp *.a $UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/Lib/Linux/${TARGET_ARCH}/ cd $UE4_ROOT_DIR # Fixup NVIDIA PhysX cd $UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/Lib/Linux/${TARGET_ARCH}/ mv libPhysX3CharacterKinematicCHECKED_x64.a libPhysX3CharacterKinematicCHECKED.a mv libPhysX3CharacterKinematicDEBUG_x64.a libPhysX3CharacterKinematicDEBUG.a mv libPhysX3CharacterKinematicPROFILE_x64.a libPhysX3CharacterKinematicPROFILE.a mv libPhysX3CharacterKinematic_x64.a libPhysX3CharacterKinematic.a mv libPhysX3CHECKED_x64.a libPhysX3CHECKED.a mv libPhysX3CommonCHECKED_x64.a libPhysX3CommonCHECKED.a mv libPhysX3CommonDEBUG_x64.a libPhysX3CommonDEBUG.a mv libPhysX3CommonPROFILE_x64.a libPhysX3CommonPROFILE.a mv libPhysX3Common_x64.a libPhysX3Common.a mv libPhysX3CookingCHECKED_x64.a libPhysX3CookingCHECKED.a mv libPhysX3CookingDEBUG_x64.a libPhysX3CookingDEBUG.a mv libPhysX3CookingPROFILE_x64.a libPhysX3CookingPROFILE.a mv libPhysX3Cooking_x64.a libPhysX3Cooking.a mv libPhysX3DEBUG_x64.a libPhysX3DEBUG.a mv libPhysX3GpuCHECKED_x64.a libPhysX3GpuCHECKED.a mv libPhysX3GpuDEBUG_x64.a libPhysX3GpuDEBUG.a mv libPhysX3GpuPROFILE_x64.a libPhysX3GpuPROFILE.a mv libPhysX3Gpu_x64.a libPhysX3Gpu.a mv libPhysX3PROFILE_x64.a libPhysX3PROFILE.a mv libPhysX3_x64.a libPhysX3.a mv libPxFoundationCHECKED_x64.so libPxFoundationCHECKED.so mv libPxFoundationDEBUG_x64.so libPxFoundationDEBUG.so mv libPxFoundationPROFILE_x64.so libPxFoundationPROFILE.so mv libPxFoundation_x64.so libPxFoundation.so mv libPxPvdSDKCHECKED_x64.a libPxPvdSDKCHECKED.a mv libPxPvdSDKDEBUG_x64.a libPxPvdSDKDEBUG.a mv libPxPvdSDKPROFILE_x64.a libPxPvdSDKPROFILE.a mv libPxPvdSDK_x64.a libPxPvdSDK.a mv libLowLevelAABBCHECKED_x64.a libLowLevelAABBCHECKED.a mv libLowLevelAABBDEBUG_x64.a libLowLevelAABBDEBUG.a mv libLowLevelAABBPROFILE_x64.a libLowLevelAABBPROFILE.a mv libLowLevelAABB_x64.a libLowLevelAABB.a mv libLowLevelCHECKED_x64.a libLowLevelCHECKED.a mv libLowLevelClothCHECKED_x64.a libLowLevelClothCHECKED.a mv libLowLevelClothDEBUG_x64.a libLowLevelClothDEBUG.a mv libLowLevelClothPROFILE_x64.a libLowLevelClothPROFILE.a mv libLowLevelCloth_x64.a libLowLevelCloth.a mv libLowLevelDEBUG_x64.a libLowLevelDEBUG.a mv libLowLevelDynamicsCHECKED_x64.a libLowLevelDynamicsCHECKED.a mv libLowLevelDynamicsDEBUG_x64.a libLowLevelDynamicsDEBUG.a mv libLowLevelDynamicsPROFILE_x64.a libLowLevelDynamicsPROFILE.a mv libLowLevelDynamics_x64.a libLowLevelDynamics.a mv libLowLevelParticlesCHECKED_x64.a libLowLevelParticlesCHECKED.a mv libLowLevelParticlesDEBUG_x64.a libLowLevelParticlesDEBUG.a mv libLowLevelParticlesPROFILE_x64.a libLowLevelParticlesPROFILE.a mv libLowLevelParticles_x64.a libLowLevelParticles.a mv libLowLevelPROFILE_x64.a libLowLevelPROFILE.a mv libLowLevel_x64.a libLowLevel.a mv libPhysX3ExtensionsCHECKED_x64.a libPhysX3ExtensionsCHECKED.a mv libPhysX3ExtensionsDEBUG_x64.a libPhysX3ExtensionsDEBUG.a mv libPhysX3ExtensionsPROFILE_x64.a libPhysX3ExtensionsPROFILE.a mv libPhysX3Extensions_x64.a libPhysX3Extensions.a mv libPhysX3VehicleCHECKED_x64.a libPhysX3VehicleCHECKED.a mv libPhysX3VehicleDEBUG_x64.a libPhysX3VehicleDEBUG.a mv libPhysX3VehiclePROFILE_x64.a libPhysX3VehiclePROFILE.a mv libPhysX3Vehicle_x64.a libPhysX3Vehicle.a mv libSceneQueryCHECKED_x64.a libSceneQueryCHECKED.a mv libSceneQueryDEBUG_x64.a libSceneQueryDEBUG.a mv libSceneQueryPROFILE_x64.a libSceneQueryPROFILE.a mv libSceneQuery_x64.a libSceneQuery.a mv libSimulationControllerCHECKED_x64.a libSimulationControllerCHECKED.a mv libSimulationControllerDEBUG_x64.a libSimulationControllerDEBUG.a mv libSimulationControllerPROFILE_x64.a libSimulationControllerPROFILE.a mv libSimulationController_x64.a libSimulationController.a mv libPsFastXmlCHECKED_x64.a libPsFastXmlCHECKED.a mv libPsFastXmlDEBUG_x64.a libPsFastXmlDEBUG.a mv libPsFastXmlPROFILE_x64.a libPsFastXmlPROFILE.a mv libPsFastXml_x64.a libPsFastXml.a mv libPxTaskCHECKED_x64.a libPxTaskCHECKED.a mv libPxTaskDEBUG_x64.a libPxTaskDEBUG.a mv libPxTaskPROFILE_x64.a libPxTaskPROFILE.a mv libPxTask_x64.a libPxTask.a cd $UE4_ROOT_DIR
Engine Build
# Environment export TARGET_ARCH=powerpc64le-unknown-linux-gnu export UE4_ROOT_DIR=$PWD # Build engine make # Build engine make