Difference between revisions of "Porting/SDL"
Jump to navigation
Jump to search
JeremyRand (talk | contribs) (Implement mathematically correct scalar and x86 SIMD blitters) |
JeremyRand (talk | contribs) (Move to subcategory) |
||
Line 10: | Line 10: | ||
* Investigate whether [https://github.com/libsdl-org/SDL/pull/8206 Implement mathematically correct scalar and x86 SIMD blitters] should be ported to VSX (either native or via compile-time SSE to VSX translation). | * Investigate whether [https://github.com/libsdl-org/SDL/pull/8206 Implement mathematically correct scalar and x86 SIMD blitters] should be ported to VSX (either native or via compile-time SSE to VSX translation). | ||
− | [[Category:Ports]] | + | [[Category:Ports/Games]] |
Latest revision as of 15:15, 18 May 2025
Finished
- building altivec support on ppc64e results in color corruption in end products
- Fixed in v2.28.0.
- SDL_blit_N.c: Move ppc64le swizzle outside of loop
- Fixed in v2.28.0.
In progress
- Investigate whether Implement mathematically correct scalar and x86 SIMD blitters should be ported to VSX (either native or via compile-time SSE to VSX translation).