Difference between revisions of "Porting/SDL"
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JeremyRand (talk | contribs) (PR 7684 released in v2.28.0) |
JeremyRand (talk | contribs) (Move to subcategory) |
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** Fixed in v2.28.0. | ** Fixed in v2.28.0. | ||
− | [[Category:Ports]] | + | = In progress = |
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+ | * Investigate whether [https://github.com/libsdl-org/SDL/pull/8206 Implement mathematically correct scalar and x86 SIMD blitters] should be ported to VSX (either native or via compile-time SSE to VSX translation). | ||
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+ | [[Category:Ports/Games]] |
Latest revision as of 15:15, 18 May 2025
Finished
- building altivec support on ppc64e results in color corruption in end products
- Fixed in v2.28.0.
- SDL_blit_N.c: Move ppc64le swizzle outside of loop
- Fixed in v2.28.0.
In progress
- Investigate whether Implement mathematically correct scalar and x86 SIMD blitters should be ported to VSX (either native or via compile-time SSE to VSX translation).