Difference between revisions of "Porting/SDL"
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JeremyRand (talk | contribs) (→In progress: "Move ppc64le swizzle outside of loop" is merged to main) |
JeremyRand (talk | contribs) (Implement mathematically correct scalar and x86 SIMD blitters) |
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− | = | + | = Finished = |
* [https://github.com/libsdl-org/SDL/issues/3428 building altivec support on ppc64e results in color corruption in end products] | * [https://github.com/libsdl-org/SDL/issues/3428 building altivec support on ppc64e results in color corruption in end products] | ||
+ | ** Fixed in v2.28.0. | ||
* [https://github.com/libsdl-org/SDL/pull/7684 SDL_blit_N.c: Move ppc64le swizzle outside of loop] | * [https://github.com/libsdl-org/SDL/pull/7684 SDL_blit_N.c: Move ppc64le swizzle outside of loop] | ||
− | ** | + | ** Fixed in v2.28.0. |
+ | |||
+ | = In progress = | ||
+ | |||
+ | * Investigate whether [https://github.com/libsdl-org/SDL/pull/8206 Implement mathematically correct scalar and x86 SIMD blitters] should be ported to VSX (either native or via compile-time SSE to VSX translation). | ||
[[Category:Ports]] | [[Category:Ports]] |
Latest revision as of 10:53, 9 July 2024
Finished
- building altivec support on ppc64e results in color corruption in end products
- Fixed in v2.28.0.
- SDL_blit_N.c: Move ppc64le swizzle outside of loop
- Fixed in v2.28.0.
In progress
- Investigate whether Implement mathematically correct scalar and x86 SIMD blitters should be ported to VSX (either native or via compile-time SSE to VSX translation).