Difference between revisions of "Software/ThirdParty/Guides/Epic/UnrealEngine"
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(Use internal PhysX sources) |
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<nowiki>================================================================================= | <nowiki>================================================================================= | ||
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UE4 | UE4 | ||
https://www.unrealengine.com/en-US/ue4-on-github | https://www.unrealengine.com/en-US/ue4-on-github | ||
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cd $UE4_ROOT_DIR | cd $UE4_ROOT_DIR | ||
− | # NVIDIA PhysX | + | # NVIDIA PhysX build |
− | mkdir Engine/Source/ThirdParty/PhysX3/Lib/Linux/ | + | mkdir -p Engine/Source/ThirdParty/PhysX3/Lib/Linux/${TARGET_ARCH}/ |
− | + | cd Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/compiler/cmake/linux | |
− | + | GW_DEPS_ROOT="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3" cmake -DCMAKE_BUILD_TYPE=Debug . | |
− | + | make | |
− | + | GW_DEPS_ROOT="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3" cmake -DCMAKE_BUILD_TYPE=Checked . | |
− | + | make | |
− | + | GW_DEPS_ROOT="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3" cmake -DCMAKE_BUILD_TYPE=Profile . | |
− | + | make | |
− | + | GW_DEPS_ROOT="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3" cmake -DCMAKE_BUILD_TYPE=Release . | |
− | + | make | |
− | + | cp -Rp *.a $UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/Lib/Linux/${TARGET_ARCH}/ | |
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cd $UE4_ROOT_DIR | cd $UE4_ROOT_DIR | ||
− | + | cd Engine/Source/ThirdParty/PhysX3/APEX_1.4/compiler/cmake/linux | |
− | + | GW_DEPS_ROOT="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3" cmake -DCMAKE_MODULE_PATH="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/Externals/CMakeModules" -DPHYSX_ROOT_DIR="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/PhysX_3.4" -DCMAKE_BUILD_TYPE=Debug . | |
− | cp -Rp | + | make |
+ | GW_DEPS_ROOT="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3" cmake -DCMAKE_MODULE_PATH="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/Externals/CMakeModules" -DPHYSX_ROOT_DIR="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/PhysX_3.4" -DCMAKE_BUILD_TYPE=Checked . | ||
+ | make | ||
+ | GW_DEPS_ROOT="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3" cmake -DCMAKE_MODULE_PATH="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/Externals/CMakeModules" -DPHYSX_ROOT_DIR="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/PhysX_3.4" -DCMAKE_BUILD_TYPE=Profile . | ||
+ | make | ||
+ | GW_DEPS_ROOT="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3" cmake -DCMAKE_MODULE_PATH="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/Externals/CMakeModules" -DPHYSX_ROOT_DIR="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/PhysX_3.4" -DCMAKE_BUILD_TYPE=Release . | ||
+ | make | ||
+ | cp -Rp *.a $UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/Lib/Linux/${TARGET_ARCH}/ | ||
# Build engine | # Build engine | ||
make | make | ||
− | # | + | # Build engine |
− | + | make</nowiki> | |
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− |
Revision as of 00:26, 18 August 2018
Contents
Unreal Engine 4 on Debian Buster, OpenPOWER Edition
Required OS dependencies
clang-4.0 dos2unix autotools-dev automake cmake libtool libc++-dev libc++abi-dev libx11-dev libxext-dev libegl1-mesa-dev mesa-common-dev libgl1-mesa-dev libgles2-mesa-dev libglib2.0-dev libglu1-mesa-dev libxinerama-dev libxkbcommon-dev libxrandr-dev libxrender-dev libvulkan-dev libxcursor-dev libxt-dev libxi-dev libxv-dev libwebsockets-dev freeglut3-dev wayland-protocols x11proto-input-dev x11proto-randr-dev x11proto-scrnsaver-dev x11proto-xinerama-dev
Required OS setup
update-alternatives --install /usr/bin/clang++ clang++ /usr/bin/clang++-4.0 100 update-alternatives --install /usr/bin/clang clang /usr/bin/clang-4.0 100
Build Instructions
================================================================================= UE4 https://www.unrealengine.com/en-US/ue4-on-github Use POWER version from: https://github.com/kb9vqf/UnrealEngine ================================================================================= Build process: # Environment export TARGET_ARCH=powerpc64le-unknown-linux-gnu export UE4_ROOT_DIR=$PWD # Low level shared libraries and applications cd Engine/Source/ThirdParty/elftoolchain/build/Linux/libelf ./build_native cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/elftoolchain/build/Linux/libdwarf ./build_native cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/Breakpad/build/Linux ./BuildBreakpad.sh cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/zlib ../libcurl/BUILD.EPIC.sh cd OpenSSL/OpenSSL_1_0_2h ./config TARGET_ARCH= make depend TARGET_ARCH= make mkdir ../../../OpenSSL/1_0_2h/lib/Linux/${TARGET_ARCH} cp -Rp libcrypto.a ../../../OpenSSL/1_0_2h/lib/Linux/${TARGET_ARCH}/ cp -Rp libssl.a ../../../OpenSSL/1_0_2h/lib/Linux/${TARGET_ARCH}/ cd ../.. cd zlib/v1.2.8/build TARGET_ARCH= ./Build.sh mkdir ../lib/Linux/${TARGET_ARCH} cp -Rp libz.a ../lib/Linux/${TARGET_ARCH}/ cp -Rp libz_fPIC.a ../lib/Linux/${TARGET_ARCH}/ cd ../.. cd libcurl/curl-7_48_0 ./buildconf LDFLAGS=-L${PWD}/../../OpenSSL/OpenSSL_1_0_2h LD_LIBRARY_PATH=${PWD}/../../OpenSSL/OpenSSL_1_0_2h ./configure --with-zlib=${PWD}/../../zlib/v1.2.8 --with-ssl=${PWD}/../../OpenSSL/OpenSSL_1_0_2h --prefix=$PWD --enable-static --enable-shared --enable-threaded-resolver --enable-hidden-symbols --disable-ftp --disable-file --disable-ldap --disable-ldaps --disable-rtsp --disable-telnet --disable-tftp --disable-dict --disable-pop3 --disable-imap --disable-smtp --disable-gopher --disable-manual --disable-idn LDFLAGS=-L${PWD}/../../OpenSSL/OpenSSL_1_0_2h LD_LIBRARY_PATH=${PWD}/../../OpenSSL/OpenSSL_1_0_2h make mkdir ../../../libcurl/7_48_0/lib/Linux/${TARGET_ARCH} cp -Rp lib/.libs/libcurl.a ../../../libcurl/7_48_0/lib/Linux/${TARGET_ARCH}/ cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/FreeType2/FreeType2-2.6 cmake . make mkdir Lib/Linux/${TARGET_ARCH} cp -Rp libfreetype.a Lib/Linux/${TARGET_ARCH}/ cp -Rp libfreetype_fPIC.a Lib/Linux/${TARGET_ARCH}/ cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/libPNG/libPNG-1.5.2 cmake -DPNG_STATIC=ON . make mkdir lib/Linux/${TARGET_ARCH} cp -Rp libpng15.a lib/Linux/${TARGET_ARCH}/libpng.a cd $UE4_ROOT_DIR cd Engine/Source/Programs/BreakpadSymbolEncoder ./BuildBreakpadSymbolEncoderLinux.sh cp -Rp BreakpadSymbolEncoder ../../../Binaries/Linux/BreakpadSymbolEncoder cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/glslang/Build/Linux ./build.sh cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/MikkTSpace cmake . make mkdir lib/Linux/${TARGET_ARCH} cp -Rp libMikkTSpace.a lib/Linux/${TARGET_ARCH}/ cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/CEF3/cef_binary_3.2623.1395.g3034273_linux64 cp -Rp ../cef_source/cef_paths2.gypi . cd ../Build/Linux/ ./build.sh cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/VHACD/build/Linux mkdir ../../Lib/Linux/${TARGET_ARCH}/ make cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/libWebSockets/libwebsockets_src cmake . make mkdir -p ../libwebsockets/lib/Linux/${TARGET_ARCH}/Release/ cp -Rp lib/libwebsockets.a ../libwebsockets/lib/Linux/${TARGET_ARCH}/Release/ cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/ForsythTriOO cmake -DCMAKE_BUILD_TYPE=Release . make mkdir Lib/Linux/${TARGET_ARCH}/ cp -Rp libForsythTriOptimizer.a Lib/Linux/${TARGET_ARCH}/ cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/Kiss_FFT/kiss_fft129 mkdir -p Lib/Linux/Release/${TARGET_ARCH}/ cmake . make clean make cp -Rp ../Lib/Linux/Release/${TARGET_ARCH}/*.a Lib/Linux/Release/${TARGET_ARCH}/ cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/SpeedTree/SpeedTreeSDK-v7.0/Source/Core/Linux mkdir -p ../../../Lib/Linux/${TARGET_ARCH}/Release cp -Rp ../../../../Lib/Linux/${TARGET_ARCH}/Release/*.a ../../../Lib/Linux/${TARGET_ARCH}/Release/ cmake . make clean make cd $UE4_ROOT_DIR # Header fixup cd Engine/Source/ThirdParty/zlib/v1.2.8/include/Linux/ cp -Rp x86_64-unknown-linux-gnu powerpc64le-unknown-linux-gnu cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/OpenSSL/1_0_2h/include/Linux/ cp -Rp x86_64-unknown-linux-gnu powerpc64le-unknown-linux-gnu cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/libcurl/7_48_0/include/Linux/ cp -Rp x86_64-unknown-linux-gnu powerpc64le-unknown-linux-gnu cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/libWebSockets/libwebsockets/include/Linux/ cp -Rp x86_64-unknown-linux-gnu powerpc64le-unknown-linux-gnu cd $UE4_ROOT_DIR # Mid level shared libraries and general setup ./Setup.sh ./GenerateProjectFiles.sh # ICU fixup cd Engine/Source/ThirdParty/ICU/icu4c-53_1/Linux/powerpc64le-unknown-linux-gnu mkdir lib mv *.a lib cd $UE4_ROOT_DIR # Opus fixup cd Engine/Source/ThirdParty/libOpus/opus-1.1 mkdir Linux/${TARGET_ARCH} cp -Rp .libs/libopus.a Linux/${TARGET_ARCH}/ cd $UE4_ROOT_DIR # NVIDIA PhysX build mkdir -p Engine/Source/ThirdParty/PhysX3/Lib/Linux/${TARGET_ARCH}/ cd Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/compiler/cmake/linux GW_DEPS_ROOT="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3" cmake -DCMAKE_BUILD_TYPE=Debug . make GW_DEPS_ROOT="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3" cmake -DCMAKE_BUILD_TYPE=Checked . make GW_DEPS_ROOT="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3" cmake -DCMAKE_BUILD_TYPE=Profile . make GW_DEPS_ROOT="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3" cmake -DCMAKE_BUILD_TYPE=Release . make cp -Rp *.a $UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/Lib/Linux/${TARGET_ARCH}/ cd $UE4_ROOT_DIR cd Engine/Source/ThirdParty/PhysX3/APEX_1.4/compiler/cmake/linux GW_DEPS_ROOT="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3" cmake -DCMAKE_MODULE_PATH="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/Externals/CMakeModules" -DPHYSX_ROOT_DIR="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/PhysX_3.4" -DCMAKE_BUILD_TYPE=Debug . make GW_DEPS_ROOT="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3" cmake -DCMAKE_MODULE_PATH="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/Externals/CMakeModules" -DPHYSX_ROOT_DIR="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/PhysX_3.4" -DCMAKE_BUILD_TYPE=Checked . make GW_DEPS_ROOT="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3" cmake -DCMAKE_MODULE_PATH="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/Externals/CMakeModules" -DPHYSX_ROOT_DIR="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/PhysX_3.4" -DCMAKE_BUILD_TYPE=Profile . make GW_DEPS_ROOT="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3" cmake -DCMAKE_MODULE_PATH="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/Externals/CMakeModules" -DPHYSX_ROOT_DIR="$UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/PhysX_3.4" -DCMAKE_BUILD_TYPE=Release . make cp -Rp *.a $UE4_ROOT_DIR/Engine/Source/ThirdParty/PhysX3/Lib/Linux/${TARGET_ARCH}/ # Build engine make # Build engine make